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PC Download Full Version. About Doki Doki Literature Club! Hi, Monika here! Every day is full of chit-chat and fun activities with all of my adorable and unique club members: Sayori, the youthful bundle of sunshine who values happiness the most; Natsuki, the deceivingly cute girl who packs an assertive punch; Yuri, the timid and mysterious one who finds comfort in the world of books;..

And, of course, Monika, the leader of the club! I’m super excited for you to make friends with everyone and help the Literature Club become a more intimate place for all my members. But I can tell already that you’re a sweetheart—will you promise to spend the most time with me? Our team is constantly working on bigger and better projects—any generous contributions or merchandise sales will go right towards making our future games more awesome!


Doki doki literature club pc free


Doki Doki Literature Club! The game was initially distributed through itch. The story is told from the perspective of a high school student who reluctantly joins the school’s literature club on the insistence of his best friend from his childhood, and is given the option to woo three of its four female members. Although the game initially appears to be a lighthearted dating simulator , it is in fact a psychological horror game that extensively breaks the fourth wall. The game was developed in an estimated two-year period by a team led by Dan Salvato, previously known for his modding work as part of Project M.

According to Salvato, the inspiration for the game came from his mixed feelings toward anime and a fascination for surreal and unsettling experiences. Upon its release, Doki Doki Literature Club! The game also inspired internet memes and achieved a large following online.

A macOS version of the game was later released on August 12, Unlike the original release, Plus! As such, its gameplay has a low level of interactivity and consists of scenes with static two-dimensional images of characters in a first-person perspective, accompanied by occasional choices the player is forced to make in order to advance the plot.

The descriptions and dialogue are depicted in the form of accompanying text without voice acting. The game’s narration is provided by the game’s protagonist whom the player controls , a member of the titular literature club, to which he was invited by his childhood friend Sayori.

Each girl in the literature club has different word preferences, and will react positively when the player picks a word that they like. Depending on the results of these minigames, the player will experience scenes for whatever character liked that particular poem the most.

The main protagonist is invited by his cheerful childhood friend Sayori to join their high school’s literature club as a remedy for his insular nature. Eventually, as the club prepares for the school’s upcoming cultural festival in which the club members intend to share their poems with a wider audience, Sayori confides to the protagonist that she suffers from depression. The protagonist can either confess to Sayori or friend zone her in this moment.

Regardless, the following day, Monika passively shows the protagonist an uncharacteristically morbid poem by Sayori that insistently orders someone to get out of her head. Realizing that something has happened to her, the protagonist rushes to Sayori’s home where he discovers that she has hanged herself , and the game abruptly ends.

The player is sent back to the main menu, with all previous save files corrupted and eventually deleted. Monika introduces the protagonist to the club in lieu of Sayori. Events proceed similarly to the original playthrough, but some text is rendered illegible , the character sprites appear corrupted from time to time, and what appear to be computer glitches or bugs become commonplace. After the player is forced to choose Monika, Yuri ejects her and Natsuki from the room and privately confesses her love for the protagonist.

Whether or not the protagonist accepts Yuri’s confession, she commits suicide by stabbing herself. The game’s broken script forces the protagonist to stay and watch Yuri’s corpse slowly decompose over the course of the weekend. Monika then appears and apologizes to the protagonist for the “boring” weekend he had spent, compensating by deleting Yuri and Natsuki’s character files from existence and restarting the game.

The protagonist is placed in what remains of the literature club classroom with Monika seated across from him. Monika reveals that she has become self-aware, having acquired the ability to manipulate the game’s code after gaining sentience. Distraught at the fact that she is not a romance option but merely a supporting bystander, she used her ability to amplify her clubmates’ negative traits in a futile attempt to make them unlikable and prevent their confessions of love for the protagonist.

She then confesses her own love, not to the protagonist, but the player, because they are real and autonomous rather than programmed. Monika initially lashes out at the player as she disappears but ultimately forgives them and remorsefully repents by restoring the game and the characters excluding herself.

Depending on the course of action taken by the player, the game can come to two possible conclusions during the epilogue. The traditional ending sees Sayori introducing herself as the president of the literature club and expressing her gratitude to the player for dispelling Monika.

However, Sayori promptly adopts Monika’s possessive characteristics as the new club president. Monika intervenes via text prompt and removes Sayori from the game to save the player. Upon realizing that her efforts to make amends have been fruitless, Monika deletes the whole game as the end credits roll, while she plays a song called “Your Reality” that she wrote for the player.

The game concludes with a note from Monika herself, stating that she has disbanded the literature club because “no happiness can be found” in it.

A more positive ending occurs if the player has viewed all of the optional cutscenes and confessed to Sayori prior to witnessing her suicide, which requires saving and loading several times before that point.

Monika then plays “Your Reality” during the credits, albeit without deleting the game. After the game locks, the player is presented with a message from the game’s developer, Dan Salvato, describing his intentions behind creating the game and his opinions on video games as a whole. An earlier ending occurs if the player preemptively deletes Monika’s file from the directory before starting a new game. Sayori is subsequently made the default leader of the club.

Upon realizing the true nature of the game and her role in it, Sayori panics and forcefully closes the game. Opening the game again will display an image of Sayori having hanged herself. Salvato sought to create a title that would attract the player’s attention regardless of how they personally view anime.

Discussing the horror elements of the game, Salvato explained that he was inspired by “things that are scary because they make you uncomfortable, not because they shove scary-looking things in your face.

In creating the game’s horror elements, Salvato drew inspiration from Yume Nikki and Eversion , and emphasized to his team that he wanted the market for visual novels to become much more daring and less reliant on the same plot concepts. The sole exception to this format is Monika, who received an English name as a hint to her individual nature compared to the other characters.

Because Salvato lacked artistic skill, he used a free online anime-creation program to create the initial character designs and applied these designs in test versions of the game.

After Kagefumi’s departure from the project, Salvato contacted the freelance artist Satchely, who created the final character sprites over the course of a few months. Salvato also composed the game’s score. The composition “Okay, Everyone! Monika’s version emphasizes the piano, Yuri’s version uses pizzicato and harps , Natsuki’s version is played by xylophone and recorder , and Sayori’s is played by ukulele. The game’s score is generally calm and serene with the exception of two tracks, “Sayo-nara” and “Just Monika”, which are ominous in tone.

Paying a certain amount unlocks a bonus “Fan Pack” that includes desktop and mobile wallpapers, the game’s official soundtrack, and a digital concept art booklet.

The first CD contains all the main compositions of the game, while the second consists of remixes and alternative arrangements. Discord server , referring to it as “an unfinished track that never made it into the game” which “[while] pretty far from finished [was] still somewhat pleasant”.

On April 4, , it was announced that PQube would distribute the physical edition of the game in Europe. The expanded version features a visual upgrade to full high definition , six new side stories, unlockable images, 13 new music tracks by Nikki Kaelar , Jason Hayes and Azuria Sky, and a music player with the option of creating customized playlists or repeating a single track in an indefinite loop.

Steven T. Wright of PC Gamer described the game as “a post-modern love letter to the genre it represents”, and compared its deconstructive quality to Undertale and Pony Island. According to Fenner, previous attempts to revise the format, such as Hatoful Boyfriend and Higurashi no Naku Koro ni , could not escape the conventions of their genre and fully reveal their dramatic potential.

He then declared that Doki Doki Literature Club! Reviewers emphasized that the game achieves its surprising impact on the player due to its outward resemblance to typical eroge games: it has a pronounced anime style in its character design, [2] [7] and the game’s goal is to develop a relationship with one of the characters.

GQ ‘ s Tom Philip commented that at times the narrative felt like “a slog, clicking through endless amounts of inane, flirty conversation about poetry. The game has frequently been cited as a satire of the visual novel genre it depicts. Wright for Rock Paper Shotgun noted that even as the pastel-tinged game universe splits apart at its very seams the game still “never turns its many knives on you, the player,” instead choosing to self-destruct, “cracking open to reveal nothing but artifice.

In its first three months of release, Doki Doki Literature Club! Monika was well-received by fans of the game, [61] becoming one of the game’s most popular characters, with several memes such as “Just Monika” being made about her. From Wikipedia, the free encyclopedia. The cover art of Doki Doki Literature Club! EU : PQube Plus! Dan Salvato Nikki Kaelar Plus! Jason Hayes Plus! Azuria Sky Plus! Ren’Py Unity Plus! WW : September 22, WW : June 30, August 12, Retrieved August 31, Archived from the original on October 6, Retrieved February 5, PC Gamer.

Archived from the original on October 27, Retrieved October 26, Archived from the original on June 13, Retrieved March 30, Archived from the original on January 9, IGN Japan in Japanese. Archived from the original on June 26, Rock, Paper, Shotgun. Archived from the original on October 25, Retrieved October 31, Silicon Era. Archived from the original on August 16, Retrieved October 18, Archived from the original on October 5, Archived from the original on October 23,


Download Doki Doki Literature Club! for Windows – Free – .Doki Doki Literature Club! on Steam

Doki Doki Literature Club is a free-to-play visual novel from Team Salvato. In this dating simulation-turned-horror experience, you play the protagonist. The game is available for free download online. You may run as long as you have Windows 7 or OS X , or any later version of the operating systems. Our take.


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